Write face normal if vertex normal is missing-Face normals are used for vertex normals if the mesh does not contain vertex normals.Do not write any vertex normals-Vertex normals are not written even if they're present on the mesh.Write vertex normals-Vertex normals are written when they're present on the mesh.The geometry options are described in the following table: One Feature Per Leaf ShapeOne feature per leaf shape is created in the package.One Feature Per Shape-One feature per start shape is created in the package.Meshes generated by the grammar are merged by material. Reuse asset instances, merge generated meshes by material-Inserted assets and meshes (see the CGA insert operation) are preserved and instanced.Merge meshes by material-All meshes with the same material properties are merged and optimized.Do not merge any meshes-No meshes are merged each mesh is optimized individually.The check is performed per input shape not per rule output shape that is, very complex rules may generate more data than the limit setting.The file size is typically smaller than the setting. The geometry size is measured on the raw meshes before any optimization.Otherwise, a new file is written toĭisk whenever the memory budget is reached. The maximum memory consumption in megabytes.įile if Memory Budget is zero. The supported 3D GIS formats are described in the following table: It is recommended that you use the latest version. Stores large CityEngine scenes with minimal loss of information, which makes it suitable as an interchange format for further processing in VFX pipelines.Ī native object format for polygonal meshes of e-on software's VUE product. The material definitions are exported into accompanying. Transfers models with solid coloring or single texture layers to a DCC tool or rendering engine. It is mainly used in the BIM and CAD industries to store project information for design, procurement, and construction phases as well as reference for operations. ![]() Currently it is the recommended exchange format for new projects.Īn open-source 3D geometry exchange format used to describe building elements. It supports modern materials (PBR) as well as geometry instancing and is supported by many desktop and web apps. It Includes support for layered textures (multitexture) and per-texture UVW transformations (scale, translation, and rotation).Ī recent JSON-based 3D geometry delivery format. Provides export into Autodesk Maya, 3ds Max, MotionBuilder, and other DCC tools equipped with an FBX importer. It doesn't have modern material support but is widely used in the BIM and CAD industries. It supports modern materials (PBR) as well as geometry instancing.Ī proprietary 3D geometry format native to Autodesk AutoCAD. Provides simple data transfer from CityEngine into the Unreal Engine Editor and Twinmotion. Loads a large number of DCC tools and rendering engines with support for asset instancing, layered textures, and file referencing. ![]() An open, interchange framework designed for VFX content production pipelines.
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